![]() ![]() These do not scale with Strength, but they also ignore Protection, aside from Shock Resistance.Turn or destroy earth creatures as a good cleric turns undead. There are also Fire Drakes, which have a limited number of large-AOE Fire attacks that scale off of Strength, though these are not reliably used.Īir has the Lightning Swarm, a single-target melee attack that does 6 Shock damage. On top of that, only the Fire Elemental's attack can be boosted with Strength of Giants. These all do Fire damage, however, so Fire Resistance will take the edge off of them. Fire Elementals, Fire Snakes, and Will o' the Wisps all have unlimited magic attacks the first two of those listed have AOE 1 attacks, so they also bypass Defence skill. Lemuria gets the Spectral Lictor as freespawn, though, which DOES have MW.įire has multiple options. Wo' Muuch, Heavy Half-Giant Obsidian Warrior, Medium Flying Elite Zhayedan, Heavy Flying Cavalry Iceclad Zhayedan, Heavy Flying Infantry Gibbor, Heavy Giant Levite Zealot, Medium Infantry Naga Warrior, Heavy Half-Giant Naga, Naked Half-Giant Sohei, Heavy Infantry Yamabushi, Heavy EliteĮarthbound, Heavy Crossbow Infantry Iron Hail Archer, Archer Jaguar Warrior, Light Shapechanger Eagle Warrior, Flying Infantry Rain Warrior, Medium InfantryĪncestor Vessel, Horse Archer Ancestral Spirit, Battle-Summoned Chaff Hand of Justice, Medium Infantry Flagellant, Light Infantry Serpent Cataphract, Heavy Serpent Cavalry Hydra, Titanic Beast Hydra Hatchling, Half-Giant Beast Ermor gets the Knight of the Unholy Sepulchre as freespawn, and the Lictor as a summon neither have MW. InfantryĬonqueror of the Closed Realm Triton Prince Pearl King Knight of the Deeps, Knight Champion of the Closed Realm, H. Infantry Chak Muuch Dart Thrower, "Javelinist"īaculite, Light Infantry Mirror Guard, Medium Infantry Soldier Priest, Medium Infantry Archer Priest, Archer Wo' Muuch, Heavy Half-Giant Chak Muuch Obsidian Warrior, M. Sun Guard, Flying Elite Infantry Condor Warrior, Flying Infantry Tiger Rider, Tiger-Riding Elite White One, Medium InfantryĪhiman Anakite, Heavy Half-Titan Elite Sheshai Anakite, Half-Titan Berserker Van, Elven Cavalry Valkyrie, Flying Elven Infantry Sobek Sacred Guard, Heavy Giant Elite Swamp Guard, Heavy Infantry Temple Guard, Heavy Infantry Blizzard Warrior, Archer Knight of the Chalice, Knight Flagellant, Light InfantryĮagle Warrior, Flying Infantry Jaguar Warrior, Light Shapechanger Sun Warrior, Medium InfantryĪncient One, Heavy Giant Ancient Stone Hurler, Giant "Javelinist" Shard Guard, Medium Half-Giant Lictor, Medium Infantry Shadow Vestal, Ghostly Naked Dodger Palankasha, Medium Half-Giant Elite Kala-Mukha Warrior, Medium Half-Giant Asara, Naked Half-Giant Anusara, Naked Half-Giant ![]() Yavana, Naked Half-Giant Yavana Archer, Naked Half-Giant Archer Guhyaka, Naked Half-Giant Helhirding, Elven Cavalry Valkyrie, Flying Elven InfantryĬhud Skinshifter, Shapechanging Berserker Jaguar Warrior, Light Shapechanger Eagle Warrior, Flying Infantry Sun Warrior, Medium InfantryĪirya Temple Guard, Heavy Infantry Blizzard Warrior, Flying Archer Kavi Archer, Flying Archer Mairya Warrior, Flying InfantryĪncient Stone Hurlers, Giant "Javelinists" Great Olm, Psychicįomorian Giant, Titan Unmarked, Heavy Giant Eliteįomorian King Nemedian Champion Fomorian Druid Warrior of the Five Elements, Light Elite Ancestral Spirit, Battle-Summoned Chaff Oiorpata, Serpent Cavalry Androphag, Serpent Cavalry Ancestral Spirit, Battle-Summoned Chaff National and Regional Summons will not be listed at all if they cost Gems, unless they're especially noteworthy for the nation. The first column will have an "X" if no troops with magic weapons are readily available without summoning or Gems. The columns list if the nation has any Magic Weapons outside of forging or Ritual Summoning, followed by if its Sacred troops (if it has any) have Magic Weapons, followed by if its best sacred " thug" (combat-ready commander) has weapons, followed by non-sacred units that have them. This page will go over what each nation has as an option, including if their Sacred units already have Magic Weapons, or if the nation even has Sacred troops. Everyone can forge Magic Items, too, but having troops or commanders with personal magic weapons saves valuable Gems. Most Combat Magic also ignores those things, but Magic Weapons are generally easier to use. One commonly-chosen Bless effect is Magic Weapons, which makes the weapon attacks of blessed units able to ignore Etherealness and Invulnerability. ![]()
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