![]() Enable only when the player missed a secret. * I saw a secret!: Viewers can type secret in the chat to tell the player they spotted a secret thing on screen. * Gameplay modifiers: Between each level, viewers can vote to apply a gameplay modifier for the next level (enemies drop a bomb when dying, health began to drop after a while without killing an enemy, etc.) * Amulets: Viewers can vote for a permanent upgrade to add to it between each level * Twitch Chest: Only viewers can open the chest, by writing _boom_, _poke_ or _bing_, etc. Scrolls: Viewers choose between brutality, tactics, and surviva. Maybe consider disabling it if you're not quite comfortable with the combat yet. * Twitch Boss: A random viewer selected from those who volunteer will be able to add a bit of challenge during the boss fights by typing specific commands in the chat. As a failsafe, you can also manually banish the current _Captain Chicken_ from the menu, in the Twitch Integration settings. The viewer can also type resign to leave its role. * If the twitcher sends 3 healing requests without getting any response ( _heal_ or _noheal_ ), the chicken is reset, and another viewer can apply for this role. Finally, every words wrote in the general chat by this viewer starting with of the twitcher] will appear in-game as if it was said by the bird. ![]() * By default, _Captain Chicken_ can also heal the player without any request, but it can be disabled. _Noheal_ allow to reject the request of the twitcher. When the player hit the heal button, _Captain Chicken_ receives a whisper Twitch asking for a heal, which he can provide by writing _heal_ in the chat. * **Captain Chicken** : randomly chosen among willing viewers at the beginning of each level, he is in control of your health potion. ![]() It's now live on the main branch for everyone. ![]() * We've been beta testing with this feature for the past few weeks with the help of a few streamers. A new tool, the ScriptTool, will generate a default script with comments and basic exemples to get you going. When building it, you have the option of importing an pre-existing roaster of monsters from another level or make a mix. Your call! You can now create a custom level based on the parameters of an already existing level or set the parameters from scratch. Or create your own World Design with only custom levels. This also allow you to plug in the current world design any custom level you may have done. For instance, let's say you think _The Remparts_ should link to _The Clock Tower_, because it seems more coherent, well, now you can. * You can now create your own world design. However, it also means most of the previous mods won't work anymore. As mentioned in a quick news recently, we greatly improved the mod support to give more freedom to our friend modders. * We really, really wish to push this forward and make sure you've all the tools you need to make your own take on Dead Cells. You'll now encounter a bunch of random rooms as you explore the world, in them you'll find the inscriptions of former occupants, their corpses or maybe even the odd survivor. * The lore addition to the game is our first attempt at giving a little more information about the universe to players. Changelog for Update 1.0 (added 07 August 2018): ![]()
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